application | acata
OOC INFO;
NAME: Siz
AGE: 30
CONTACT: sizlaria @ plurk or sizlaria#7171 on discord
CHARACTERS IN GAME: None
IC INFO;
CHARACTER NAME: Magnus Burnsides
AGE: 32
CANON The Adventure Zone
CANON POINT Post-series
HISTORY: Magnus & The Campaign
PERSONALITY: Magnus is theoretically a lawful good folk hero with a tragic past, determined to work alone and bent on revenge. Very little of this information is relevant when describing his actual personality. Whatever he is on paper (literally on paper in this case), Magnus is more of a lovable goofball with a sturdy yet flexible moral compass and an assorted handful of skills he’s desperate to make use of in unlikely circumstances. His main interests are acquiring cool weapons and animal companions, doing some sick shit in battle, collecting robot arms, and becoming closer with his friends in the process.
Magnus is enthusiastic, impulsive, emotional, and stubborn. He feels all his feelings very hard - when he’s happy or excited, he’s goofy and hyperactive, he cries easily, when he is angry, he finds it hard to resist giving into his urge to react. He makes decisions based on whatever feels right in the moment, but he’s easily swayed by appeals to friendship or emotion. He’s a nice guy, but if you challenge him he gets stubborn and may just punch you in the face.
One of Magnus’ most obvious character traits is “Magnus rushes in.” He doesn’t spend a whole lot of time debating a plan or worrying about danger. Anywhere you take him, he’s already rushing inside, throwing himself at a puzzle or starting a fight. Magnus has seldom met a problem he wouldn’t try to solve with a punch, a hug, or a leap out of a moving train. His hastiness is more excitability than anything else; Magnus thinks most things that happen to him are pretty cool, and he’s ready to get on with it already. He has very little patience and is likely to get frustrated and try to punch his way out of any problem.
On the other hand, he is completely reckless, to the point where he sometimes seems totally indifferent as to whether he gets hurt or killed. Even though he’s always been a pretty reckless person, the loss of his hometown and family is part of this. Magnus isn’t particularly interested in living a long life; he’d rather dedicate himself to being an adventurer and living that life to the fullest, even if he dies in the process. But more than that, Magnus really can’t stand the idea of losing someone he cares about again.
Eventually, Magnus does some reflecting on this idea. He befriends a rogue fighter who trains him in stealth, and warns him about always taking the ‘big hit' in a fight. He admits to Carey he had begun to realize that if he wants to keep his friends safe, he needs to be able to keep himself safe, too. But at the same time, he expresses that he doesn’t want anything to happen to Taako or Merle either; it’s still very much his view that if someone has to take the big hit, it’s going to be him. Later, when he loses his body, he's willing to give up nearly anything to get it back because without his body, he can't protect anyone.
Magnus’ other most important character trait is his hatred of bullies. His most influential childhood memory was the time he saw a bunch of older children hurting a stray dog. He protected the dog and got his ass kicked for it, but felt he was doing the right thing. As he got older, this shaped his worldview. He can’t stand to see anyone pick on someone weaker than them, and is incapable of resisting the urge to step in and make things right.
Otherwise, Magnus is usually easy-going and overly chummy in his personal relationships. He gets attached quickly and is not shy when it comes to affection. Magnus has very little regard for personal boundaries and he will often act unintentionally inappropriate, though his intentions are always friendly. Magnus always loves hard, and if he cares about you he will take a fantasy bullet for you. When it comes to his friends, he’s non-judgmental. Both Taako and Merle are far less obviously ‘good’ aligned than Magnus, but he doesn’t ever appeared to be bothered by that, and is willing to agree to disagree on things like betrayal and the desirability of murder.
But Magnus also treats ‘lawful good’ as more of a suggestion. It’s clear Magnus started out caring a lot about justice and doing the right thing, but is also very susceptible to peer pressure and maybe sometimes forgets that looting and stealing is against his moral code when his friends are doing it and it seems kind of fun. Although Magnus objects to murder slightly more than his friends do, he’s also the worst of the three at not murdering people. In addition to the casual body count of enemies racked up in the course of the campaign, Magnus has accidentally murdered a number of people he was technically trying to be non-lethal towards, and doesn’t see this as more serious than kind of an ‘oops’ moment. But if given the choice, he’d definitely probably prefer not-murder over murder.
Magnus also isn’t a pure idealist and has a surprising pragmatic streak. Although he always wants to do the right thing, he’s willing to do the wrong thing sometimes if it’s for the sake of a more important goal. For example, when the team is stuck in a time loop, he’s fairly unemotional about hurting people he cares about, because the damage will be reset and there’s a more important goal they have to focus on. In Stolen Century, he was willing to destroy an entire world because they couldn’t save that world and it would mean saving more lives later, and he felt the relic plan was a good idea despite the damage it caused because it saved more people in the long run. When scared or upset, Magnus is not only particularly rash, but can be dangerous and keeps secrets to avoid involving others. But Magnus is always susceptible to emotional lines of reasoning; if you appeal to his sense of right and wrong and try to get him to adopt a more idealistic position, he’ll follow you in that enthusiastically.
Woodworking is very important to Magnus -- in learning wood working, he learned that sometimes instead of strength and violence, he can use gentleness to solve problems. He learned to have pride in what he creates beyond just showing off. Additionally, his craftsmanship is tied to his fondest memories, the period of his life when he lived in Ravensroost with Steven and Julia. Before he met Julia, Magnus was a lot more of an arrogant hothead. Settling down and letting Julia and Steven become his family meant a lot to him; he learned that despite his passion for adventurin’, he’s happiest around people he loves, doing things he’s good at and making others happy, as long as he can still protect the vulnerable and do what's right. Unfortunately, the destruction of Ravensroost was deeply traumatic for him. Magnus cares a lot and he loves hard, and even though five or six years have passed, he’s never managed to get over his grief from the loss of his family and home. Even though Magnus was never particularly tempted by any of the other powerful relics they’ve recovered, the opportunity to rewind time and reverse the loss of his family was nearly impossible for him to resist.
On the other hand, he hasn’t let any of what happened turn him into a cruel or angry person. Even though he technically vowed revenge against Governor Kalen, he eventually willingly lets that quest go. Instead, the memory of the people he’s lost has only made him more determined to protect vulnerable people and the people he loves, and to enjoy his life while he has it, and to try and be the type of person he thinks Julia would have wanted him to be. But this stuff is definitely very raw and painful and he seems to have made an intentional decision not to let it heal, although the fact that he has other people he loves now has definitely been important in getting him to value his life more.
Less seriously, Magnus is very determined to use every single ability on his roster. He approaches any problem considering how an item or ability he has might be used to solve it. He likes coming up with creative solutions to problems, especially in combat, but his creative solutions are often either a stretch or don’t work the way he intended. He gets jealous of the magic users and wants to prove he can be cool too. He likes showing off in a braggy little kid way, and is also very competitive. He loves animals and views taking care of them and not hurting them as an extension of his desire to protect anything weak.
CANON POWERS: None officially, but given that he's a dungeons & dragons character, he's much stronger and sturdier than a regular person
OTHER:
GAME INFO;
CRAU INFO: N/A
MAGIC ABILITY: In canon, Magnus is the damage sponge of the party. He has a lot of hit points, and will break the fourth wall to bring that up. He tends to rush into dangerous situations and in danger doesn't pay much attention to or care about his potential to get hurt -- he'll run into a trap again and again, or during a fight stay in the area of effect of the wizard's spells.
Here, Magnus will have the power of damage absorption. This means that the more he gets hurt, the more damage he will be able to take without getting hurt worse. The first time he takes a punch, or falls doing a motorcycle stunt, or gets set on fire will hurt him as much as it would hurt any (unusually tough) person. But as he continues the fight, or gets up and tries to do the stunt again, or stays in the area of the fire, he will be able to withstand more and more damage without being incapacitated or killed. This can definitely have limits, but the crux of it is that he gets rewarded for his tendency to be stubborn and stupid and shrug off getting hurt, because eventually it might work.
This will last for an hour, and then the damage he's taken will catch up with him - if he's taken enough, he'll pass out.
ANY WEAPONS/MAGICAL ITEMS?: Railsplitter, his axe! It has the magical, now nerfed, power to cut down one tree per day in one stroke.
ANY PETS?: Steven, his goldfish! He is not magical, he is just a little goldfish.
SAMPLE;
LINKED SAMPLE: TDM Entry
